Sunday 16 June 2013

June Judgement Part 2

Sorry, not really got many pics for this post.

So game 2 was against Chef with his 5 (yes I did say 5) Techmarine list, the basics of the list were as follows;

Master of the Forge x2, 1 has a Conversion Beamer, both have servitors, 1 unit with Plasma Cannons, 1 with Multimeltas.

1 Ironclad Dreadnought in Drop Pod
2x Dreadnoughts with dual Autocannons
2x 5 Regular Scouts
1x 5 Sniper Scouts
1x Storm Talon
2x Land Speeder Storms
3x Thunderfire Cannons

Game was The Emperors Will with Hammer and Anvil deployment. In hindsight I gave Chef the wrong deployment side(I had the choice), I really should pay more attention to peoples lists at first look. Through the report the turns might not be quite right but it there or there about.

So my turn one I dropped in and pretty much did nothing L, well that wasn’t a good start although in return I probably lost 8 or nine marines and crucially didn’t give away First Blood, so turn 2 comes and just my Wolf Guard Arrive, that’s not so bad as at least it means I get a chance to have a pop at his Ironclads rear armour, manage to get 2 hull points off of it. Along with that I manage to clear the Sniper Scouts off of an objective, the Lord got rid of a Dreadnought but as a result was down to one wound (ouch!), and the other squads that came down in the first wave killed all of his Warlords servitors and were now locked in combat with the Warlord.

His Turn 2 saw none of his reserves arrive, the Ironclad and Thunderfire Cannons killed enough Grey Hunters to force a break check which unfortunately meant the left the board (much to my disgust), I think this was the turn I killed his warlord as well, might have been the following combat phase, memory’s getting a bit hazy. It also saw 2 of my Wolf Guard die.
 
My Turn 3 both of my other pods arrived, both towards his back line, one actually scattered 9 inches to where I would have preferred it which meant everything could get on to the rear armour of his 2nd Dreadnought, he’d also brought one of his Techmarines down to try and shoot out my Lord the previous turn, the result of this turn saw the last Wolf Guard chuck a speculative Krak grenade at the rear of the Ironclad to see it go boom :D, the squad that just arrived did for the other Dreadnought and the lord did for the Techmarine that had tried to take him out the previous turn.

All of Chefs reserves arrived this turn, both Speeders with their Scouts came on his short board edge and the Storm Talon zoomed on the board, he managed to kill the last of the 3 Wolf guard, 6 of the ten strong unit that had taken out the Dreadnought the previous turn and a couple of the marines from the other squad that had just arrived but that was pretty much it.

Turn four saw me take out both LS Storms and all bar 3 of the scouts that fell out of them, I managed to get into combat with one of the Thunderfire Techmarines which stopped that shooting but failed the charge for the other. He managed to kill another couple of marines with the Storm Talon and I think one more from the heavily Depleted Squad at the other side of the board.

And that was pretty much it, the game ended at this point due to time, I think that was more down to us taking a bit of time to get started rather than playing slowly. Purely down to the couple of marines that Chef managed to kill I never had any objectives, I did however have all 3 secondary’s  to nothing for him so a 3-0 win to me, I also managed to get one of my secret missions.
 
Game 3 and final game of the event I was up against Martyn Powelland his Tyranids, his list was something like this (you’ll need to forgive me, I don’t know where things fit into the nids slots)game, Vanguard Strike, Purge the Alien;
 

Swarmlord
2 Units of Genestealers with Broodlords
2 Units of Termagaunts
2x Tervigons
2x Trygons
1x 3 Hive Guard
Doom of Malantye (sp) in a Mysetic Spore

His set up;


I for the life of me can’t remember the size of the units, this is how the game went, me first, 4 pods consisted of 2 Rune Priest+ Wolf Guard+Grey Hunters, 1 Lord +Wolf Guard with Combi Flamer+Grey Hunters, 1 unit of the 10 Grey Hunters unit. On the initial drop I killed one Tervigon, a couple of Guants and all the Genestealers bar the Broodlords who both took 1 wound. He managed to kill 5 of the Lords unit and Spawn 16 Guants (there was a double in there too), there was also 5 of one of the Rune Priests squad killed in combat which caused that unit to run. Taking a small step back in this turn, due to the Lords unit taking so many casualties it forced a break test, this was a bit of a crucial stage of the game. They failed the test which meant that the Trygon, Swarmlord and Broodlord that were shaping up to charge never got in, if they had it would have put a completely different spin on the game.

Turn 2 saw a Grey Hunter pack and the Wolf Guard arrive, I pretty much surrounded the Swarmlord and proceded to shoot him to death, I also managed to get both Broodlords this turn and the 2nd Tervigon. His turn 2 saw one Trygon kill a Rune Priest and the remnants of his squad and for the life of me I can’t remember what the other Trygon did this turn, potentially he killed the 3 Wolf Guard that had just come in I also lost another couple of marine to the Hive Guard.
 



 
Turn 3 saw the last squad come in from reserve, they helped to get rid of the Hive Guard along with the other larger squad that was left, the Lord along with Remnants managed to get the last Trygon which meant all he was left with was the large squad of Guants that the Tervigon had Spawned in the first turn. Fortunately the Doom arrived this turn for him and proceeded to do what the Doom does best, pics are of my turn 3 start and finish.
 
Over the next couple of turns the Doom done what it does best, along with the pod it managed to kill a whole squad of Grey Hunters and the rest of the lords squad, the Drop Pods killed the Mysetic Spore and the Lord finished off the Doom after he had helped kill the last of the Guants. I think the game ended at the end of my turn 5 and resulted in a 17-7 victory to me. This was a list that really scared me, it’s the main reason I put the high strength stuff in and really why the Lord is there in the first place, so a good result and I feel vindicated in a few of my choices.

So the end result for the event was a 3rd place for me, the best I’ve done in a while, so really chuffed, as I said in my previous post, the event ran really smoothly, I’ll definitely be attending in the future.

June Judgement

So on Saturday the 15th June I attended a local (ish) tournament at Salisbury Legion Wargames club, June Judgement. The event was 1 day 1750 points with 3/1/0 scoring system which also included secret missions that gave you 1 tournament point for each, VPs were used for tie break.

Got up nice and early on a Saturday morning for the drive over, it takes about 40 mins to get there from where I currently live so it's not too bad. I've been over to Salisbury a couple of times, I parked in the centre of town the first time I went over but have recently started using the park and ride as it's much less stressful than trying to drive around the one way system and certainly much cheaper than parking in town all day, It's free, all you have to pay is your fare into town which is £2.50 return, parking in town starts from around £7.50 all day.

The event itself was run at the Royal British Legion which is pretty much in the town centre so it's nice and easy to just pop out for lunch, as you can imagine the town has all the usual take aways etc. the local GW is also about 50m away just in case you need any supplies quickly.

So on to the tournament itself, as I've mentioned it was a one day event at 1750 points with 3 games and secret missions, as you all probably know I'm currently running the Drop Pod Wolves, here's the list I used;


HQ
Wolf Lord; Thunder Hammer, Storm Shield, Saga of the Bear, Wolf Tail Talisman, Runic Armour
Rune Priest, Chooser of the Slain, Force Stave
Rune Priest, Force Stave
 
Elites
Wolf Guard;   7 ,6x Combi Meltas, 1x Combi Flamer, 2x Power Swords, Drop Pod

Troops
Grey Hunters 1; 8, Meltagun, Wolf Standard, Drop Pod
Grey Hunters 2; 8, Meltagun, Wulfen Drop Pod
Grey Hunters 3; 8, Meltagun, Power Fist, Drop Pod
Grey Hunters 4; 8, Meltagun, Power Fist, Drop Pod
Grey Hunters 5; 10, Flamer/Meltagun, Wulfen, Drop Pod
Grey Hunters 6; 10, Flamer/Meltagun, Drop Pod
 
So game one I was facing John Stewart with his Grey Knights/Necron combination, his basic list was this;
 
Brother Captain, Psycannon
Brother Captain Psycannon
2x Strike Squads, 2 Psycannons
3x Dreadknights, 2 with Incinerator/Psycannon, 1 only Incinerator

Necron Destroyer Lord, mind shackle scarabs
2x 5 Warriors in Doomscythes

 
The mission for this one was the Scouring and set up (not that I care about that) was Dawn of War, he managed to win the roll for set up and first turn. This Really had me worried due to Warp Quake, I did contemplate just putting the lads out on the table but just decided to crack on and just go for it. So the game started and as always if I'm not going first I'll more than likely just roll to see if I can sieze the initiative, my first bit of luck in this game, a six! Phew! Here's the resulting deployment of my first wave;

My first turn saw me take one of his strike squads down to 2 men which also saw his Warlord go down aswell. His retaliation saw him killing a fair few marines and assaulting a unit with his Necron Lord and one of the Dreadknights, the lord won the combat and my unit retreated away from him, I managed to take a few wounds off of the dreadknight and stuck in that combat.

My turn 2 saw all three of my reserves come down, which resulted in the majority of his other stike squad dissapearing in a hail of bolter rounds my lord and the remnants of his unit charged the Necron lord along with a Rune Priest who had split from his unit after they retreated, the lord put a couple of wounds on him which left him at initiative one for the next phase in combat. The squad in combat with the Dreadknight actually managed to take him down as well which meant at the end of my turn 2 all he had left on the board was 2 dreadknights, and a couple of strike marines who were locked in combat, a few Strike marines with a Brother Captain and a necron lord who was also locked in combat.

His turn 2 saw both of his reserves come on and kill a couple of marines, the small strike squad managed to kill a three man unit of Wolf Guard, one Dreadknight manage to kill another couple of marines but was well out of charge range, the other Dreadknight again killed a marine or 2 but failed to get enough on his charge roll, My Lord then put the Necron Lord out of his misery.

My turn 3 saw me finish off the remainder of the strike squad along with his other Brother Captain, the Wolf Lord charged and took a couple of wounds off of one of the Dreadknights whilst a squad along with Rune Priest charged the other and stuck, one strike marine held against 2 Grey Hunters.

His 3 saw both the Doomscythes zoom and drop their passengers onto objectives before turbo-ing off of the board, the Wolf Lord killed the Dreadknight he was in combat with and the squad that was in combat with the other stuck this turn as well, the strike marine stuck yet again with the 2 grey Hunters.

In my turn 4 the free Grey Hunter squads advanced towards the 5 necrons on an objective and killed a couple whilst the Wolf Lord joined the combat with the other Dreadknight and took a couple of wounds off of him (I think he killed him as we rushed the last few turns as the result was pretty clear at this point) the lone strike marine died and his doomscythes re-appeared and failed to do anything, I managed to clear the Necron Warriors off of the objective they were standing on.

So the end result seen me winning 10-3, so quite please with that, it was a great fun game to play. One point to note is that the Wolf Lords personal tally for this game was 1 Necron Lord and 2 Dreadknights at a cost of no wounds to himself!

I'll cover the next 2 games along with the final result in my next post.

Until then, here's some World Eaters;




Monday 10 June 2013

Visions of Heresy


Well, I didn’t mean for it to take quite this long before the next update, but hey, that’s just the way things go sometimes, isn’t it?

 

Anyway, as I mentioned in my last post I’ve got a rather large project on the go right now, hopefully some of you will have picked up on it from the title of this post, it’s all Horus Heresy (HH) related. There’s really 2 parts to this, the first small part is some of my ongoing commission work, Sons of Horus. As you can see from the pics there are some boarding marines, some Justerian Terminators, a Contemptor Dreadnought to go along with them and Abaddon and Loken.

 

The basic brief for these was for them to be of a similar colour scheme to a unit that was featured in White Dwarf just after Christmas, a little brighter than the norm, with the Justerian and Contemptor in the black and red scheme. This is just the start of this commission I’m assured there’ll be plenty more of these to come.

 



So, that’s the first part, the next much larger part is a combined project that I’m doing with Craig, the lad who bought the first lot of World Eaters off of me. Throughout our various dealings back and forward we’ve become pretty good friends and he recently asked if I fancied going to the HH Betrayal campaign weekend at Warhammer World (WHW) near the end of August, I looked in to it and thought well why not, it'd give me a bit of a deadline and purpose to get painting another army.
 
Now the thing is between us we need a 6000 point army selected from the Legion army list in the Forge World (FW) Betrayal book. Tallying up what I’ve already painted for Craig comes to around 2000 points which means I’ve still got to paint 4000 points of World Eaters for the event!

 



With that in mind I’ve made a couple of large FW orders and also made a start on painting. The basics of my list are as follows;

1x Praetor (love the new FW Praetors, got them with the 2nd order :D)

1x Centurion (Legion Champion)

2x Contemptors

1x 8 man Rampager Squad

1x 10 man Destroyer Squad

2x 20 man Tactical Squads

1x 8 man Heavy Weapons Squad (Autocannons)

1x Phobos Land Raider

1x Spartan Assault Tank

1x Typhon Heavy Siege Tank

So really, 68 marines, 3 tanks and 2 dreadnoughts and that’s not including the rest of what Craig needs but he’s looking at needing 22 marines, a Land Raider, a Rapier and a big Mechanicum Cohort. The only things I still need to get are the Spartan and The Typhon, so I’m almost there as far as purchases go. Here's a pic of the first box of stuff I got;

 

So yeah, I’ve got just over 2 months to get this all done along with a house move somewhere in the middle, I do have a couple of weeks off of work at the beginning of August though, I will try and get alot of it done before then.
 
So far I have 10 tactical marines done and should have the rest of that squad done by the end of next weekend, so there will be more pics then.
 
Think I’ll get it done in time?